← Torchlit

Bestiary

Bone Devil

Large Fiend, lawful evil

AC16 (natural armor)HP161 (17d10 + 68)Speed40 ft., fly 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)

Sensesdarkvision 120 ft., passive Perception 12LanguagesInfernal; telepathy 120 ft.CR9 (5,000 XP)
Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.


← back to bestiary