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Bestiary

Couatl

Medium Celestial, lawful good

AC19 (natural armor)HP60 (8d8 + 24)Speed30 ft., fly 90 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
16 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)

Sensestruesight 120 ft., passive Perception 15LanguagesAll; telepathy 120 ft.CR4 (1,100 XP)
Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): - **At Will:** Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange - **1/Day Each:** Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Bonus Actions

Divine Aid. The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.


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