Bestiary
Death Dog
Medium Monstrosity, neutral evil
AC12 (natural armor)HP39 (6d8 + 12)Speed40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Sensesdarkvision 120 ft., passive Perception 15CR1 (200 XP)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).
Multiattack. The death dog makes two Bite attacks.
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