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Bestiary

Dust Mephit

Small Elemental, neutral evil

AC12 (natural armor)HP17 (5d6)Speed30 ft., fly 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
5 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)

Sensesdarkvision 60 ft., passive Perception 12LanguagesPrimordial (Auran, Terran)CR1/2 (100 XP)
Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).


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