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Bestiary

Lich

Medium Undead, neutral evil

AC20 (natural armor)HP315 (42d8 + 126)Speed30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
21 (+5)
WIS
14 (+2)
CHA
16 (+3)

Sensestruesight 120 ft., passive Perception 19LanguagesAllCR21 (33,000 XP)
Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.

Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.

Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): - **At Will:** Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation - **2/Day Each:** Animate Dead, Dimension Door, Plane Shift - **1/Day Each:** Chain Lightning, Finger of Death, Power Word Kill, Scrying

Reactions

Protective Magic. The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.


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