Bestiary
Steam Mephit
Small Elemental, neutral evil
AC10 (natural armor)HP17 (5d6)Speed30 ft., fly 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.
STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Sensesdarkvision 60 ft., passive Perception 10LanguagesPrimordial (Aquan, Ignan)CR1/4 (50 XP)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
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