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Bandit Captain

Bandit Captain

Small Humanoid, neutral

AC15 (natural armor)HP52 (8d8 + 16)Speed30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)

Sensespassive Perception 10LanguagesCommon, Thieves' cantCR2 (450 XP)
Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.

Scimitar. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.