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Deva

Deva

Medium Celestial, lawful good

AC17 (natural armor)HP229 (27d8 + 108)Speed30 ft., fly 90 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)

Sensesdarkvision 120 ft., passive Perception 19LanguagesAll; telepathy 120 ft.CR10 (5,900 XP)
Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Multiattack. The deva makes two Holy Mace attacks.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Evil and Good, Shapechange - **1/Day Each:** Commune, Raise Dead

Bonus Actions

Divine Aid. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.