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Doppelganger

Doppelganger

Medium Monstrosity, neutral

AC14 (natural armor)HP52 (8d8 + 16)Speed30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)

Sensesdarkvision 60 ft., passive Perception 11LanguagesCommon plus three other languagesCR3 (700 XP)
Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12). - **At Will:** Detect Thoughts

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage. Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.