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Dretch

Dretch

Small Fiend, chaotic evil

AC11 (natural armor)HP18 (4d6 + 4)Speed20 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)

Sensesdarkvision 60 ft., passive Perception 9LanguagesAbyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)CR1/4 (50 XP)
Actions

Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.