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Elephant

Elephant

Huge Beast, unaligned

AC12 (natural armor)HP76 (8d12 + 24)Speed40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Sensespassive Perception 10CR4 (1,100 XP)
Actions

Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Multiattack. The elephant makes two Gore attacks.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.