Giant Octopus
Giant Octopus
Large Beast, unaligned
AC11 (natural armor)HP45 (7d10 + 7)Speed10 ft., swim 60 ft., climb 5 ft., crawl 5 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Sensesdarkvision 60 ft., passive Perception 14CR1 (200 XP)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud. _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
← back to bestiary
Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.