Hell Hound
Hell Hound
Medium Fiend, lawful evil
AC15 (natural armor)HP58 (9d8 + 18)Speed50 ft., swim 25 ft., climb 25 ft., crawl 25 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Sensesdarkvision 60 ft., passive Perception 15LanguagesUnderstands Infernal but can't speakCR3 (700 XP)
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath. Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Multiattack. The hound makes two Bite attacks.
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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.