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Hill Giant

Hill Giant

Huge Giant, chaotic evil

AC13 (natural armor)HP105 (10d12 + 40)Speed40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)

Sensespassive Perception 12LanguagesGiantCR5 (1,800 XP)
Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.