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Lamia

Lamia

Large Fiend, chaotic evil

AC13 (natural armor)HP97 (13d10 + 26)Speed40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.

STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)

Sensesdarkvision 60 ft., passive Perception 12LanguagesAbyssal, CommonCR4 (1,100 XP)
Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.