Minotaur of Baphomet
Minotaur of Baphomet
Large Monstrosity, chaotic evil
AC14 (natural armor)HP85 (10d10 + 30)Speed40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Sensesdarkvision 60 ft., passive Perception 17LanguagesAbyssalCR3 (700 XP)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.