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Oni

Oni

Large Fiend, lawful evil

AC17 (natural armor)HP119 (14d10 + 42)Speed30 ft., fly 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)

Sensesdarkvision 60 ft., passive Perception 14LanguagesCommon, GiantCR7 (2,900 XP)
Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Claw. Melee Attack Roll: +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** - **1/Day Each:** Charm Person, Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.