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Sphinx of Wonder

Sphinx of Wonder

Small Celestial, lawful good

AC13 (natural armor)HP24 (7d4 + 7)Speed20 ft., fly 40 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)

Sensesdarkvision 60 ft., passive Perception 11LanguagesCelestial, CommonCR1 (200 XP)
Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity. _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.