Tough Boss
Tough Boss
Small Humanoid, neutral
AC16 (natural armor)HP82 (11d8 + 33)Speed30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Sensespassive Perception 10LanguagesCommon plus one other languageCR4 (1,100 XP)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.