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Wererat

Wererat

Small Monstrosity, lawful evil

AC13 (natural armor)HP60 (11d8 + 11)Speed30 ft., swim 15 ft., climb 30 ft., crawl 15 ft.

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)

Sensesdarkvision 60 ft., passive Perception 14LanguagesCommon (can't speak in rat form)CR2 (450 XP)
Actions

Bite . Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Bonus Actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.