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Wraith

Wraith

Small Undead, neutral evil

AC13 (natural armor)HP67 (9d8 + 27)Speed5 ft., fly 60 ft., swim 2 ft., climb 2 ft., crawl 2 ft.

STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)

Sensesdarkvision 60 ft., passive Perception 12LanguagesCommon plus two other languagesCR5 (1,800 XP)
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Life Drain. Melee Attack Roll: +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.