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Imp

Imp

Small Fiend, lawful evil

AC13 (natural armor)HP21 (6d4 + 6)Speed20 ft., fly 40 ft., swim 10 ft., climb 10 ft., crawl 10 ft.

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)

Sensesdarkvision 120 ft., passive Perception 11LanguagesCommon, InfernalCR1 (200 XP)
Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.