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Medusa

Medusa

Medium Monstrosity, lawful evil

AC15 (natural armor)HP127 (17d8 + 51)Speed30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)

Sensesdarkvision 150 ft., passive Perception 14LanguagesCommon plus one other languageCR6 (2,300 XP)
Actions

Claw. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. 11 (2d8 + 2) Poison damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Bonus Actions

Petrifying Gaze. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.


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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.