← Bestiary

Merfolk Skirmisher

Merfolk Skirmisher

Medium Elemental, neutral

AC11 (natural armor)HP11 (2d8 + 2)Speed10 ft., swim 40 ft., climb 5 ft., crawl 5 ft.

STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)

Sensespassive Perception 12LanguagesCommon, Primordial (Aquan)CR1/8 (25 XP)
Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.


← back to bestiary
MedusaAll creaturesMerrow
Fight one in a real campaign

Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.