Merfolk Skirmisher
Merfolk Skirmisher
Medium Elemental, neutral
AC11 (natural armor)HP11 (2d8 + 2)Speed10 ft., swim 40 ft., climb 5 ft., crawl 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Sensespassive Perception 12LanguagesCommon, Primordial (Aquan)CR1/8 (25 XP)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.
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Creature data from the System Reference Document 5.2, CC-BY-4.0. See licensing.